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Phoenotopia awakening weapons
Phoenotopia awakening weapons






phoenotopia awakening weapons

While Normal Swing is good for dashing out damage rapidly, Aerial Swing deals a bit more damage and keeps you mobile without locking you in the attack animation. Besides the obvious of being able to jump out of harm’s way, you also maintain horizontal movement when performing Aerial Swings. One of Gail’s greatest strength is her mobility, and the ability to jump very high. You can get as close to them as you want, and you only need to move away when they are about to attack. What sets the enemy designs in Phoenotopia apart is that all enemies with attacks cannot deal contact damage to you. The spirit of Melee Combat lies in timing, not range

#PHOENOTOPIA AWAKENING WEAPONS WINDOWS#

To do that, you need to face the danger head-on, and strike within the tight windows of opening. The second lesson is the hardest of the four to master. )īut what if you are facing against the tougher Type-2/-3 enemies? You will probably need to learn both your foes and the Combat mechanics better. While the option is here shall you need it, it’s also important to not form a bad habit of button-mashing when facing against tougher foes. ( It is worth mentioning that there is an Accessibility Option that allows you swing your bat without expending energy at all. In addition, you can stay in the corner and keep firing your Crossbow, but Melee attacks are generally faster and more energy-efficient to execute. For the Type-1 weaklings, you can basically just: The first lesson is simple – The concept of stun-locking is to keep hitting them before they get a chance to attack. Each encounter with the toughest foes is a mini-puzzle on its own, and the next best option is to whittle down their health with Melee and/or Ranged Combat. While it is still possible to stun-lock Type-2 enemies with Charged Swings given enough practice, there also exist Type-3 enemies that cannot be stunned at all. It’s apparent that the most effective way of handling them is often stun-locking them until they’re dead, but what if you are facing tougher enemies that do not flinch from your Normal/Aerial Swings? Most enemies in this game belong to Type-1, from the delicate slime to the jumping toads.

phoenotopia awakening weapons

My preferred way of categorising enemies is based on the effects of your attacks on them:Ģ) Stunned whenever hit with powerful attacks More will be explained in details in their own sections.Īll the enemies in Phoenotopia never deal contact damage unless they have no other attacks. Melee Combat is generally more effective, while Ranged Combat is generally safer. The first weapon you obtain is a basic Wooden Bat, with 3 attacks available:Īfter reaching the second region (Atai), you are highly recommended to purchase a Civilian Crossbow, with 2 attacks available: I will still referring to the controls by the actions to minimise confusion, don’t worry. (It is the same as the default scheme on Nintendo Switch, but with the LT/LB swapped) Buttons Let’s go over the basics real quick before beginning the actual guide. I do love the combat, obviously, but the main reason that this guide exists is because I want to introduce to more people the way I enjoy combat, and to hopefully turn their experience more enjoyable with or without the challenges from combat!

phoenotopia awakening weapons

Rather, not everybody enjoys it equally, which is perfectly understandable. Being perhaps the biggest challenges, I am here to explain how you can overcome them much more easily.Ī quick disclaimer – Just because people are vocal about it, doesn’t necessarily mean the combat in Phoenotopia poorly designed. If you would scroll to look at the negative reviews, this is probably the only thing people don’t like about this game. The combat is, undoubtedly, the most misunderstood aspect of Phoenotopia.








Phoenotopia awakening weapons